Matija
Erceg
15 years in interactivity, design, and tech.
Currently focusing on design and development for interactive experiences and performances.
Application of a wide range of skills to broker performance and visuals in an Unreal 5 triple-A game project
Developed and implemented level validation, asset validation, log analysis, and performance optimization tools, including editor widgets, python scripts, and blueprint utilities
Worked with tech art, engineering, and artist leadership to develop and test performance optimization strategies for Unreal 5 world partition levels and level instances, with a focus on instancing and packed level actors
Helped in directing the development of in-house procedural (PCG) tools, including UI direction, tool roadmaps, and testing
Multi-year project conception, planning, design, and management
Full spectrum of software and hardware solutioning for augmented reality rendering, virtual interactivity, performer capture, multi-platform data communication
Continual self-managed skill improvment and education
Daily full-time development and maintenance of custom application in TouchDesigner, Python, and a suite of secondary tools and softwares
Management of additional designers, developers, and collaborators
Community management, webinar hosting, audience education
Market strategy and market-responsive technical garment development direction
Materials and production sourcing and strategy, global and local
Seasonal project and product management
Marketing operations across paid and organic media
Brand standards and marketing asset production
Startup inception, strategy, general operations, and hiring
Solution production for web properties across owned and paid media, including web sites, mobile apps, Google and Facebook ad platforms
Project and client management across a spectrum if project sizes
HR systems development and management
Sales support by way of brand standard management and execution, and branded material production
Skill Set:
General development for interactive experiences and performances
Unreal Blueprints, Python, TouchDesigner, C++
On-the-fly creation of in-engine widgets, toys, effects, interactives, objects
3D scene modeling and rigging and optimization for rendering
Virtual camera and lighting rigging and programming
Custom scene preset system programming
Arbitrary hardware/software solutioning for interactive XR experiences and livestreams
Complex TouchDesigner project planning, development, and maintenance
Photo and texture editing (Photoshop, CaptureOne, TouchDesigner)
Vector illustration (Illustrator)
Video effects and graphics (After Effects)
Video editing (Premiere Pro) and rendering/encoding
3D asset prep (Blender, ZBrush, Houdini, SketchUp)
Awards and Education:
Winner in Art Category
8th Annual Shorty Awards
for project Serious DesignAwarded 60K Grant by Creative BC
2021 Create and Explore Category
for DandiDoesIt Live Performance Video GameUniversity of British Columbia
BEnD with Honors (Environmental Design; Architecture)
2002-2007